If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Whirlwind state, she will deal additional DMG of that type.Įlemental Absorption may only occur once per use of this skill. The longer she remains in that state, the longer the CD. Rolls about in Fuufuu Windwheel State that increases Sayu's resistance to interruption.ĭuring that, she can control the roll's direction and can use the skill again to end the state and use a stronger Fuufuu Whirlwind Kick. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.Įnters Fuufuu Windwheel state, rolling forward a short distance before using Fuufuu Whirlwind Kick. Sayu curls up into a rolling Fuufu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. The special technique of the Yoohoo Ninja Arts! Yoohoo Art: Fuuin Dash Talent Description Sayu Ascension and Talent Materials Sayu Ascension Materials Lv.20→Lv.40 Since Pyro Slimes are immune to Pyro, it won't do much damage. Since Sayu's Elemental Skill absorbs in nearby Elements, it might be difficult to battle Elemental Enemies like Slimes.įor example: if you use her skill on Pyro Slimes, you will absorb the Pyro Element. It's perfect for Crystalfly-hunting! Deals Less DMG to Elemental Enemies This skill works on animals in the ''Other'' sub-category of the Living Beings Archive. Sayu's Passive Talent, Yoohoo Art: Silencer's Secret, allows her to sneak up on certain wildlife. This limit is removed at 1 Constellation, letting Sayu heal and attack without any conditions. Otherwise, it will switch to a healing function. If your HP is above 70%, the Muji-Muji Daruma will deal Anemo DMG to nearby enemies. The Muji-Muji Daruma can either heal your party or deal Anemo DMG to nearby enemies, depending on your active characters' HP. Sayu's Elemental Burst, Yoohoo Art: Mujina Flurry, can heal the entire party while also dealing Anemo DMG to nearby enemies! After using her Elemental Burst, Sayu will leave behind a Muji-Muji Daruma. Take note that you can't roll on water unless you absorb Cryo! Elemental Burst Can Heal and Attack When using her Elemental Skill's hold function, Sayu becomes one of the fastest characters in-game! Her roll is faster than Ayaka and Mona's Dash, so it's useful for exploring. Pyro absorption allows her to spread fire on grass, and Cryo absorption allows her to roll on water! Top-Tier Speed When Rolling Sayu's Speed with Other Characters Sayu's Elemental Skill can absorb Electro, Pyro, Cryo, and Hydro which can spread that Element to her enemies or surroundings. Holding it lets you roll around longer while dealing continuous Anemo DMG! Elemental Absorption Sayu's Elemental Skill, Yohoo Art: Fuuin Dash, allows her to roll at high speeds! Tapping her Elemental Skill curls her into a ball to shoot a short-distance forward to attack an enemy in range. Claymore users like Sayu can also mine ores with ease! Elemental Skill Gets Her Rolling! Sayu uses a Claymore, which means her attacks hit harder against enemies and are useful for destroying enemy shields. Can be triggered even when the character is not on the field. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. After using an Elemental Burst, Normal, or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. On hit, attacks against enemies with less than 30% HP increases all party members' ATK by 40% for 12s. List of Artifacts and Set Bonuses Best Weapons Ranked Rating
Max accumulated healing is 30,000 HP, including over-heal. It accumulates healed HP for 3 seconds, then explodes and deals 90% of the HP healed as DMG to nearby enemies. When the character with this artifact set heals a party member, 1 Foam will appear.
Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s. Best Artifacts and Weapons for Sayu Best Artifacts Ranked Rating